How to win lane as Seraphine against Rell · 53.48% win rate over 4,353 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Rell | Level 1 favours Rell because her W engage threat forces you off the wave early. |
| Level 2 | Rell | Level 2 is Rell's as W dismount knock-up opens an all-in you can't dodge immobile. |
| Level 3 | Rell | At level 3 she keeps control with W crash plus charged E stun lockdown. |
| Levels 4-5 | Rell | Through 4-5 Rell out-trades you as her tank itemization shrugs off your poke. |
| Level 6 | Rell | Level 6 is hers: Flash-R Magnet Storm drags your backline with no counterplay. |
| First item | Rell | First item favours Rell since she front-lines and survives your Encore root. |
| Two+ items | Rell | At 2+ items her team-wide engage and stat-steal outscale your single-fight peel. |
Rell controls the early game: her W Ferromancy crash is a knock-up you can't dodge without mobility, and she can dismount-engage, auto, and stick to you through the slow. Play back behind your minions and poke with Q only when her W is down, because any facecheck lets her open a full engage on you.
The full Seraphine vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Rell vs Seraphine guide →
All Seraphine support matchups →