Seraphine vs Rell — Support Matchup Guide

How to win lane as Seraphine against Rell · 53.48% win rate over 4,353 Emerald+ games · Updated 2026-07-27

Verdict: Winnable despite the lane — Rell owns 7 of the 7 game windows, yet the win rate favours Seraphine: survive their windows and the game is yours. Seraphine wins 53.48% of games vs Rell in support (4,353 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1RellLevel 1 favours Rell because her W engage threat forces you off the wave early.
Level 2RellLevel 2 is Rell's as W dismount knock-up opens an all-in you can't dodge immobile.
Level 3RellAt level 3 she keeps control with W crash plus charged E stun lockdown.
Levels 4-5RellThrough 4-5 Rell out-trades you as her tank itemization shrugs off your poke.
Level 6RellLevel 6 is hers: Flash-R Magnet Storm drags your backline with no counterplay.
First itemRellFirst item favours Rell since she front-lines and survives your Encore root.
Two+ itemsRellAt 2+ items her team-wide engage and stat-steal outscale your single-fight peel.

Early game (levels 1–5)

Rell controls the early game: her W Ferromancy crash is a knock-up you can't dodge without mobility, and she can dismount-engage, auto, and stick to you through the slow. Play back behind your minions and poke with Q only when her W is down, because any facecheck lets her open a full engage on you.

Read the rest of this matchup

The full Seraphine vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Related guides

Playing the other side? Rell vs Seraphine guide →
All Seraphine support matchups →