Rell vs Karma — Support Matchup Guide

How to win lane as Rell against Karma · 55.99% win rate over 3,056 Emerald+ games · Updated 2026-07-27

Verdict: Rell is favoured — Rell owns 7 of the 7 game windows. Rell wins 55.99% of games vs Karma in support (3,056 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1RellKarma has no hard CC to answer your engage even at level 1.
Level 2RellAt 2 your W dismount stun blows up her fragile frame with no escape.
Level 3RellBy 3 your lockdown out-trades her poke-and-shield pattern.
Levels 4-5RellThrough 4-5 your engage compounds against her lack of disengage.
Level 6RellShe gains no real level-6 spike, so your CC lead only grows.
First itemRellOn first item your dismount burst plus E lockdown kills her outright.
Two+ itemsRellLate, your Magnet Storm flank shreds her squishy poke-shield kit.

Early game (levels 1–5)

You own the early lane — Karma is a squishy enchanter with no hard CC to stop your level-2 W engage, so once you unlock the dismount stun you dictate every trade. Punish her when she walks up to Q a minion by slamming in and chaining E. Ward her roam paths since Karma likes to shove and rotate, but in a straight 2v2 you win the all-in.

Read the rest of this matchup

The full Rell vs Karma report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Related guides

Playing the other side? Karma vs Rell guide →
All Rell support matchups →