How to win lane as Nautilus against Karma · 54.68% win rate over 10,386 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Nautilus | Karma's Mantra-Q poke stings but she has no CC or dash to stop your level-1 pressure. |
| Level 2 | Nautilus | Your level-2 Q plus E slow all-in beats her no-mobility, no-hard-CC frame. |
| Level 3 | Nautilus | By 3 one Q connection collapses her squishy body and she can't reset the fight. |
| Levels 4-5 | Nautilus | Through 4-5 you walk her down whenever her W root is on cooldown. |
| Level 6 | Nautilus | At 6 she gains no ult spike while your fresh Depth Charge is an uncleansable lock. |
| First item | Nautilus | Your engage item turns a single hook into a kill her shields can't out-heal. |
| Two+ items | Nautilus | In teamfights you flank and lock the immobile Karma; her shields aren't hard peel. |
Karma pokes with her Q (Inner Flame) and can empower it with Mantra from level 1, so respect the early harass — but she has zero hard CC to stop you and no dash to escape. Once you hit level 2 your Q into E slow all-in beats her: she can shield with Mantra-E but can't peel a committed dive. Bait her W (Focused Resolve) root by feinting, since it's her main self-defence tool, then Q once it's on cooldown. You out-durable her trades every time your gap-close lands.
The full Nautilus vs Karma report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Karma vs Nautilus guide →
All Nautilus support matchups →
Also played in: Top Lane