How to win lane as Nautilus against Rell · 45.96% win rate over 7,004 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Nautilus | Rell starts dismounted and slow, so your level-1 hook and root dominate. |
| Level 2 | Nautilus | Your level-2 Q spike lands before she can mount and Ferromancy-charge you. |
| Level 3 | Nautilus | Q-plus-root out-ranges her short engage all the way through level 3. |
| Levels 4-5 | Nautilus | Titan's Wrath shields her caster-form poke, keeping you ahead at 4-5. |
| Level 6 | Nautilus | Point-and-click Depth Charge beats her body-centred Magnet Storm at 6. |
| First item | Nautilus | Your Q range and shield uptime let you dictate first-item trades. |
| Two+ items | Nautilus | Longer-range single-target R and hook pick her carry first in late fights. |
You beat Rell hands-down early: at level 1-2 she's in dismounted caster form, slow and short-ranged, so your Q hook and passive root pin her while Titan's Wrath shields her poke. Punish before she can mount up with W Ferromancy, and use E Riptide to zone her off your ADC. She has no answer to your range in the first trades.
The full Nautilus vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Rell vs Nautilus guide →
All Nautilus support matchups →