How to win lane as Annie against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 defaults to an even skill matchup given no confirmed data exists for this specific pairing. |
| Level 2 | Even / skill | Level 2 remains a skill matchup for the same reason — general Annie fundamentals apply. |
| Level 3 | Even / skill | Level 3-5 stays skill-based, decided by fundamentals rather than any known kit-specific edge. |
| Levels 4-5 | Even / skill | Levels 4-5 stay skill-dependent as no specific power swing has been established for this pairing. |
| Level 6 | Even / skill | Level 6 remains a skill call since Annie's ultimate is broadly strong but not confirmed dominant here. |
| First item | Even / skill | First item is marked skill since no confirmed itemization edge exists for this specific matchup. |
| Two+ items | Even / skill | 2+ items stays skill-based, deferring to general game-state factors over matchup-specific scaling. |
With no confirmed matchup data available for this opponent, treat levels 1 through 5 as a standard even skill matchup: farm safely, trade only when you have a clear read on their cooldowns, and avoid overcommitting your stun without information. This is the default assumption for any lane where kit interactions haven't been logged yet, so lean on general Annie fundamentals — wave control, mana management, and patience.
The full Annie vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Annie guide →
All Annie mid lane matchups →