How to win lane as Annie against Ekko · 51.96% win rate over 895 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Annie | Level 1: Ekko's early poke is minimal and his stun zone needs setup time, letting Annie freely punish approach attempts. |
| Level 2 | Annie | Level 2: Annie's Disintegrate trades cleanly into Ekko's still-underwhelming early kit before his combo comes online. |
| Level 3 | Annie | Level 3: Ekko's W has real cast delay, so a whiffed stun zone leaves him vulnerable to Annie's stun-punish. |
| Levels 4-5 | Annie | Levels 4-5: Annie's item-independent burst plus passive stun continues to outclass Ekko's still-limited pre-6 combo. |
| Level 6 | Annie | Level 6 favors Ekko: his ultimate grants a genuine burst-and-escape package that finally threatens Annie back. |
| First item | Ekko | First item favors Ekko: W-stun into R gives him a full burst combo capable of punishing Annie's overextension. |
| Two+ items | Ekko | 2+ items favor Ekko: his ultimate resets let him snowball fights repeatedly, outscaling Annie's single-cooldown burst. |
Levels 1-2 clearly favor you: Ekko's early kit is mostly about setting up his stun zone, and his poke damage is low enough that you can freely trade with Disintegrate. From 3-5 keep pressuring — his W has a real cast delay and whiffing it leaves him with almost no answer to your stun-into-Q combo. Push the wave hard in this window and look to roam, since Ekko has very little kill pressure on you before level 6.
The full Annie vs Ekko report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Ekko vs Annie guide →
All Annie mid lane matchups →