How to win the jungle race as Trundle against Graves · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Favoured | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor. End of the Line plus knockback autos shred melees holding a buff pit, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Trundle Favoured | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game, but Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Trundle Favoured | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. Graves can make it awkward — True Grit armor plus point-blank double-shot autos win any close-range brawl — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Trundle Favoured — Take Duels | The 4-5 window is yours if you pick it: he uses 4-5 to take your camps, because True Grit stacking makes him the better invader. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor, while Collateral Damage adds a dash-reset execute to their close-range shred. You win the breakpoint against Graves, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Respect Graves Late — End Early | You do not want the late 1v1 here. He shreds anything in a corridor and holds a side lane against most of the map — so trade the map instead, and keep every fight a numbers fight. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 6 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 6 of the 7 windows, so Graves is playing catch-up and has to lean on the map.
Playing the other side? Graves vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Evelynn · vs Fiddlesticks · vs Gragas · vs Hecarim · vs Ivern · vs Jarvan IV