How to win the jungle race as Trundle against Evelynn · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Evelynn.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Dominant | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor, while pre-stealth Evelynn is the weakest level-1 champion in the jungle. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Trundle Dominant | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. Pre-stealth Evelynn is the weakest level-1 champion in the jungle, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Evelynn path away from the camps you want. |
| Level 3 Route | Trundle Dominant | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. There is no version of this Evelynn wins right now — pre-stealth Evelynn is the weakest level-1 champion in the jungle, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Trundle Favoured — Take Duels | The 4-5 window is yours if you pick it: she is still farming for six and cannot contest anything she does not out-number. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | Even Ult Window | Both sixes are real: Subjugate drains max health and resists, rigging any extended duel in your favor, while Demon Shade camouflage means they choose every post-6 fight. Whoever lands their ultimate first wins the window — track the level race and never be the one caught at five and a half. |
| First Item Spike | Titanic Hydra Spike | Titanic Hydra fits Trundle's stat-check kit better than a sustain-item route: the passive's bonus Health and its active cleave speed up his camp clears and give him the Health pool to survive an Allure-into-burst before Subjugate's stat steal turns the fight. This spike is about clearing faster and surviving her burst, not raw lifesteal. Evelynn's first item plus camouflage is the spike that flips the matchup — the charm rotation starts killing outright. |
| 2+ Items Scaling | Danger — Evelynn Outscales | The clock is your enemy. She is invisible and lethal, and every unswept corridor is a charm into a delete, so close the game on the first two objectives you actually win. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Evelynn clears slowly and unhealthily before six, so her early pathing is usually the safest, longest route she can take.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Evelynn report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 5 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 5 of the 7 windows, so Evelynn is playing catch-up and has to lean on the map.
Playing the other side? Evelynn vs Trundle guide →
All Trundle jungle matchups →
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