How to win the jungle race as Locke against Evelynn · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Evelynn.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Locke Dominant | Q nail volleys clear camps at range while banking marks for the first scuttle fight, while pre-stealth Evelynn is the weakest level-1 champion in the jungle. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Locke Dominant | The blink-auto mark consume chunks hard, but spending E in a duel spends the escape too. Pre-stealth Evelynn is the weakest level-1 champion in the jungle, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Evelynn path away from the camps you want. |
| Level 3 Route | Locke Favoured | W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP, but pre-stealth Evelynn is the weakest level-1 champion in the jungle. You still win the straight exchange at the opening scuttle; keep it short, keep it decisive, and keep the scuttle line yours. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 are a farm-and-track window vs Evelynn — bank camps, keep river vision, and hold the fight for your level-6 totem instead of coin-flipping. |
| Level 6 Breakpoint | Respect Evelynn's R | The six-spike belongs to Evelynn, and Locke's does not bridge the gap: from six on she is invisible — every face-check is a charm into Last Caress. Buy sweepers, hug control wards, and never path alone through her quadrant. Your own ultimate is a tool here, not a trump card — spend it to escape or equalize, not to start fights. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Evelynn's first item plus camouflage is the spike that flips the matchup — the charm rotation starts killing outright. |
| 2+ Items Scaling | Danger — Evelynn Outscales | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Evelynn clears slowly and unhealthily before six, so her early pathing is usually the safest, longest route she can take.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Evelynn report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Locke holds 4 windows, Evelynn 2, the rest are even.
Yes — Locke vs Evelynn plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Evelynn vs Locke guide →
All Locke jungle matchups →
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