Locke vs Diana — Jungle Matchup Guide

How to win the jungle race as Locke against Diana · Matchup data reviewed on patch 26.15

Verdict: A window-to-window jungle race — 3 windows for Locke, 3 for Diana, the rest even.

The jungle race — the windows in Locke's plan

Read from Locke's seat: the race windows this plan plays for against Diana.

StageReadWhy
Level 1 ClearLocke FavouredQ nail volleys clear camps at range while banking marks for the first scuttle fight, but Crescent Strike poke is real, but hold the all-in until their combo completes. You still win the straight exchange at the first buff; keep it short, keep it decisive, and keep the scuttle line yours.
Level 2 SkirmishLocke FavouredThe blink-auto mark consume chunks hard, but spending E in a duel spends the escape too. Diana can make it awkward — a landed Crescent Strike into the dash-shield combo trades very hard at three — but not with one camp still up on both sides. Trade, then walk away with the second buff and the tempo that comes with it.
Level 3 RouteEven SkirmishEven at the opening scuttle, for a concrete reason — the Q-dash-W full combo comes online, while W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP. Punish her before level 3 — the kit is incomplete and her dash needs the Q mark, and let the camp timers choose the fight for you.
Levels 4-5 MacroRespect Diana — Path OppositeYou lose the 4-5 duel. She is farming toward six through 4-5 — Pale Cascade keeps the clear safe and the kill threat is not real yet — so let them have that half of the map and cash the other half faster.
Level 6 BreakpointRespect Diana's RMoonfall's vacuum pull plus the dash-reset combo one-rotations squishier junglers, which is the whole problem: the Q-dash-Moonfall rotation deletes you from full health if the orb lands. Everything keys off Crescent Strike — sidestep the orb and the combo stalls, and spend Purgatory to equalize rather than to open.
First Item SpikeLich Bane / Shadowflame SpikeLich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Diana's first item turns the Q-dash-Moonfall rotation from a chunk into a kill on anything without an escape.
2+ Items ScalingDanger — Diana OutscalesLate game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count.

How to beat Diana as Locke: the first clear and pathing

Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Diana clears fast with Moonsilver Blade resets and Pale Cascade shields, and she leaves camps at close to full health.

Hardest and easiest matchups for Locke in the jungle

Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.

Hardest

Easiest

Read the rest of this matchup

The full Locke vs Diana report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.

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Common questions

Who wins Locke vs Diana in the jungle?

No clear favourite — Locke holds 3 windows, Diana 3, the rest are even.

Is Locke vs Diana a skill matchup?

Yes — Locke vs Diana plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.

Related guides

Playing the other side? Diana vs Locke guide →
All Locke jungle matchups →

More Locke jungle matchups: vs Bel'Veth · vs Brand · vs Briar · vs Ekko · vs Elise · vs Evelynn