Teemo vs Ornn — Top Lane Matchup Guide

How to win lane as Teemo against Ornn · 46.28% win rate over 739 Emerald+ games · Updated 2026-07-27

Verdict: Closer than it looks — Teemo owns 4 of the 7 game windows to Ornn's 2, but the win rate still favours Ornn: you have to convert those windows or the game slips away. Teemo wins 46.28% of games vs Ornn in top lane (739 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1OrnnOrnn's passive and Bellows Breath (W) apply Brittle before you establish poke rhythm — he wins the all-in at level 1 if he walks up on you.
Level 2OrnnHe hits level 2 with W already available and can chain Brittle into a melee burst that exceeds your two-auto poke output — still his window.
Level 3Even / skillQ is live but you are not yet max-ranked; you can blind his autos and kite, but a clean E-into-W pillar combo still threatens your HP bar — genuinely even.
Levels 4-5TeemoQ at max rank blinds every auto attempt, your shrooms reveal his approach, and he has no ranged poke to reach you — you dictate every trade.
Level 6TeemoShrooms on the tribush and river entrances mean his R charge-up animation is never a surprise; you poison-kite from safety while he stands still trying to hit W pillars.
First itemTeemoLiandry's percent-health burn finally digs through his tank stats; mushrooms slow him so he cannot close range, and your E DoT ticks whether he wants to trade or not.
Two+ itemsTeemoYou still win the split-push duel with full shroom coverage, but his teamfight R scales with his Masterwork items — avoid grouped fights or his two-knockup ult erases you.

Early game (levels 1–5)

Ornn owns the first two levels against you — his Bellows Breath (W) applies Brittle instantly and his melee-range burst with a Brittle proc hits harder than your single-auto poke at this stage, so do not walk up to trade before you have Q. Once Q is online, blind every auto attempt he makes and immediately kite back with W Move Quick before Brittle can be detonated. Never let him chain his E knockup into a W pillar at this range; his E has a clear stomp animation — back away the moment you see him wind up. Shroom the tribush at level 3 so any river-side approach is revealed and slowed; that single piece of vision changes the threat calculus entirely.

Read the rest of this matchup

The full Teemo vs Ornn report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Playing the other side? Ornn vs Teemo guide →
All Teemo top lane matchups →