How to win lane as Quinn against Urgot · 56.92% win rate over 253 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Quinn | You out-range him at level 1 and your Q blind makes his shotgun-leg autos miss before he has any armor or sustain. |
| Level 2 | Quinn | W gives you attack speed and move speed to kite his slow legs while Harrier resets stack burst he cannot answer. |
| Level 3 | Quinn | Full Q-W-E means you E in for Harrier, knock back over him, and blind his return autos all in one window. |
| Levels 4-5 | Quinn | He is too immobile to punish your shove, so you take plates while blinding every leg trade he tries. |
| Level 6 | Quinn | R is pure roam tempo here — you leave lane to snowball the map while he is stuck farming under tower. |
| First item | Quinn | Your lethality and crit spike with kite still beats a one-item Urgot before his percent-HP tankiness comes online. |
| Two+ items | Urgot | At 2+ items his percent-max-HP autos and E-flip into R fear-execute delete squishy you the moment he lands a flip. |
Urgot's whole early game is his Q/W shotgun legs grinding you down with percent-HP autos, so blind him with Q the instant he steps up and those legs miss for free. At levels 2-3 you have W attack speed plus Harrier resets and the full Q-W-E combo: poke with Q, E in for the Harrier burst, then knock back over him and kite out before his E-flip can land. The one thing that kills you is getting flipped into his shotgun cone, so never sit still in melee range with E down.
The full Quinn vs Urgot report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Urgot vs Quinn guide →
All Quinn top lane matchups →