How to win lane as Kled against Gnar · 51.9% win rate over 316 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gnar | Gnar's boomerang and hop-autos poke your mount health from range you can't punish — Skaarl bleeds while you wait. |
| Level 2 | Gnar | Mini-Gnar hops out of your level-2 W shotgun shots and chips you back; you can't pin him for the all-in yet. |
| Level 3 | Even / skill | Your full re-E (E-W-E + Q yank) burst matches his poke, but his hop and rage-stun keep it a coinflip — genuinely even. |
| Levels 4-5 | Gnar | He kites your dashes with boomerang slows and builds rage for the Mega stun that cancels your engage. |
| Level 6 | Even / skill | At 6 your R can charge him into terrain, but his Mega AOE stun answers your all-in — neither side owns it. |
| First item | Even / skill | Your Eclipse/Trinity spike burst trades with his, but his transform health bar and stun keep first item even. |
| Two+ items | Kled | Trinity remount sustain plus percent-HP Q out-bully a Gnar who can no longer kite you — you outlast his burst late. |
Gnar owns the opening. His boomerang (Q) and hop-autos chip Skaarl's free health bar from range you can't answer at level 1, and that mount health is your whole trade buffer — don't let him stack it down for free. At 2-3 your re-E (E through, W shotgun shots, E back, Q yank) is real burst, but mini-Gnar just hops out and can rage-bar a Mega stun mid-combo. Only commit when his hop is on cooldown and his rage bar isn't about to flip.
The full Kled vs Gnar report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Gnar vs Kled guide →
All Kled top lane matchups →