How to win lane as Heimerdinger against Locke · 54.81% win rate over 270 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even — your turret range holds his melee threat out, but he can punish any overextension past it. |
| Level 2 | Even / skill | Level 2 stays skill — W rockets match his passive chip evenly. |
| Level 3 | Even / skill | Level 3 is even: the turret nest blanks his E gap-close — he jumps in and the nest chews him. |
| Levels 4-5 | Even / skill | Levels 4-5 stay a skill war over turret clears and dodging your grenade. |
| Level 6 | Even / skill | Level 6 keeps it even — the fortress standoff holds while his execute setup is not fully online yet. |
| First item | Locke | First item is Locke's — Purgatory plus his burst executes an immobile Heimerdinger caught off the nest; this is the window to play tight. |
| Two+ items | Even / skill | 2+ items returns to skill — UPGRADE!!! super-turrets and the E stun zone his approach, and one landed stun deletes him. |
The lane is a fortress war that stays even as long as the fortress stands: your turret nest holds his melee threat at arm's length, W rockets match his chip, and his gap-close into three turrets is just a donation. Keep the nest full, save the E stun for the moment he jumps, and only ever take fights from inside your own setup.
The full Heimerdinger vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Locke vs Heimerdinger guide →
All Heimerdinger top lane matchups →