Heimerdinger vs Kled — Top Lane Matchup Guide

How to win lane as Heimerdinger against Kled · 49.02% win rate over 102 Emerald+ games · Updated 2026-07-27

Verdict: Kled is favoured — Kled owns 3 of the 7 game windows to Heimerdinger's 2. Play it patient and win your windows. Heimerdinger wins 49.02% of games vs Kled in top lane (102 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1KledHe starts mounted with Bear Trap on a Rope and Violent Tendencies while you have one turret charge and no grenade stun — concede the level-1 contact window to Kled.
Level 2Even / skillYour second turret charge and Micro-Rockets come online to answer his grab, but mounted Kled still wins raw skirmishes — it's a coin-flip trade.
Level 3HeimerdingerWith the CH-3X grenade you can center-stun a dismounted Kled inside the nest and three turrets delete him before he can earn his remount.
Levels 4-5HeimerdingerFull turret charges plus the stun make any on-foot, Skaarl-less all-in suicidal — Heimerdinger zones him off CS while his items are missing.
Level 6KledChaaaaaaaarge!!! lets Kled dash past your turret line onto the immobile yordle and deny your grenade — the threat of his engage is his at 6.
First itemEven / skillHeimerdinger still owns the architecture war as a sieger, but Kled's grab-and-remount aggression keeps the lane close — neither side cleanly wins.
Two+ itemsKledKled out-scales: % max-HP Q damage and earned remounts punch through the turrets and run the immobile yordle down — play safe and group.

Early game (levels 1–5)

Level 1 is his — one turret charge and no grenade stun means his Bear Trap on a Rope (Q) can latch and yank him onto you, then mounted Violent Tendencies (W) attack speed chunks you before you can react, so don't contest the first wave: place your turret behind you and last-hit at range. The instant his Q is on cooldown, bank your second turret charge and start fanning Hextech Micro-Rockets to keep him off you. Always keep a minion or your own turret between you and his grab so the rope latches onto that instead of you and the pull whiffs.

Read the rest of this matchup

The full Heimerdinger vs Kled report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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