How to win lane as Heimerdinger against Kled · 49.59% win rate (121 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Turret-zone his pull — E-stun him, poke dismount.
Track: Kled's Q — Bear Trap on a Rope (11–7s cooldown). His engage hook. E-stun/dodge it.
Read from Heimerdinger's seat: which stage windows this plan plays for against Kled.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Kled | He starts mounted with Bear Trap on a Rope and Violent Tendencies while you have one turret charge and no grenade stun — concede the level-1 contact window to Kled. |
| Level 2 | Even / skill | Your second turret charge and Micro-Rockets come online to answer his grab, but mounted Kled still wins raw skirmishes — it's a coin-flip trade. |
| Level 3 | Heimerdinger | With the CH-3X grenade you can center-stun a dismounted Kled inside the nest and three turrets delete him before he can earn his remount. |
| Levels 4-5 | Heimerdinger | Full turret charges plus the stun make any on-foot, Skaarl-less all-in suicidal — Heimerdinger zones him off CS while his items are missing. |
| Level 6 | Kled | Chaaaaaaaarge!!! lets Kled dash past your turret line onto the immobile yordle and deny your grenade — the threat of his engage is his at 6. |
| First item | Even / skill | Heimerdinger still owns the architecture war as a sieger, but Kled's grab-and-remount aggression keeps the lane close — neither side cleanly wins. |
| Two+ items | Kled | Kled out-scales: % max-HP Q damage and earned remounts punch through the turrets and run the immobile yordle down — play safe and group. |
Level 1 is his — one turret charge and no grenade stun means his Bear Trap on a Rope (Q) can latch and yank him onto you, then mounted Violent Tendencies (W) attack speed chunks you before you can react, so don't contest the first wave: place your turret behind you and last-hit at range. The instant his Q is on cooldown, bank your second turret charge and start fanning Hextech Micro-Rockets to keep him off you. Always keep a minion or your own turret between you and his grab so the rope latches onto that instead of you and the pull whiffs.
Pooled Emerald+ win rates from Heimerdinger's side, sampled July 2026.
The full Heimerdinger vs Kled report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 49.59% win rate over 121 games makes this a coin flip decided by play, not champion select.
Yes — Heimerdinger vs Kled is a genuine skill matchup: 49.59% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Heimerdinger vs Kled win rate is 49.59%, an even lane decided by execution.
Heimerdinger takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Kled.
Start Doran's Ring + 2 Health Potions and back for Oblivion Orb (≈800g) — cuts his healing. Build Liandry's Torment (turret burn) first, then Rylai's Crystal Scepter, with Sorcerer's Shoes.
Playing the other side? Kled vs Heimerdinger guide →
All Heimerdinger top lane matchups →
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