How to win lane as Locke against Heimerdinger · 45.19% win rate (270 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
A poke war you enter at 125 range — pay the toll early, then one blink turns his kite into a coffin the moment the nails land.
Track: Heimerdinger's E — CH-2 Electron Storm Grenade (11s cooldown). The stun makes his turret nest lethal — dodge it before diving.
Read from Locke's seat: which stage windows this plan plays for against Heimerdinger.
This is Locke's own plan; across 270 pooled games the lane is leaning Heimerdinger.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even — his turret range trades against your melee threat. |
| Level 2 | Even / skill | Level 2 stays skill as W rockets match your P chip. |
| Level 3 | Even / skill | Level 3 is even — his turret nest offsets your E gap-close. |
| Levels 4-5 | Even / skill | Levels 4-5 remain skill-based about turret clear and grenade dodging. |
| Level 6 | Even / skill | Level 6 is even — the E stun answers a dive. |
| First item | Locke | First item favours you — Purgatory executes the immobile Heimer. |
| Two+ items | Even / skill | 2+ items returns to skill as super-turrets and E stun zone your approach. |
Levels 1-4 are skill: Heimerdinger denies you range with H-28G Turrets (Q) and chips with Micro-Rockets (W), but he's completely immobile. Clear a turret, dodge his CH-2 Grenade (E), and use P Silver Stake chip on him whenever he steps up to shove.
Pooled Emerald+ win rates from Locke's side, sampled July 2026.
The full Locke vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Heimerdinger, slightly — Locke wins 45.19% of 270 games; winnable with the right plan.
Mostly — Heimerdinger has a small statistical edge (54.81% win rate), but execution decides this lane far more than the pick does.
No — if anything Heimerdinger has the slight edge (Locke wins 45.19%), though it stays close.
Locke runs Electrocute · Sudden Impact · Sixth Sense · Ultimate Hunter · Bone Plating · Second Wind vs Heimerdinger.
Start Doran's Ring + 2 Health Potions and back for Sheen (≈900g) — the Spellblade pattern starts here. Build Lich Bane first, then Shadowflame / Zhonya's (vs dive), with Mercury's Treads.
Playing the other side? Heimerdinger vs Locke guide →
All Locke top lane matchups →
More Locke top lane matchups: vs Gragas · vs Graves · vs Gwen · vs Illaoi · vs Irelia · vs Jax