How to win lane as Heimerdinger against Gnar · 49.72% win rate (179 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Turret-poke mini — E-stun Mega, build MR.
Track: Gnar's R — GNAR! (90–30s cooldown). His Mega all-in. E-stun it.
Read from Heimerdinger's seat: which stage windows this plan plays for against Gnar.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Gnar | Level 1 you have one turret and no stun, so mini-Gnar's boomerang and hop autos out-poke you and a Rage-shove can push you off CS before the nest exists. |
| Level 2 | Gnar | Still pre-grenade with only one or two turrets, his ranged hop-poke keeps chipping you while you can't punish — concede CS and stay safe. |
| Level 3 | Even / skill | Your second turret and the slowing beam contest his approach now, but his boomerang still pokes from outside beam range — genuinely even. |
| Levels 4-5 | Heimerdinger | Three turret charges plus the CH-3X center-stun delete any mini- or Mega-Gnar that walks into the nest — your peak zoning window. |
| Level 6 | Gnar | GNAR! throws everything around him one direction — only enemies slammed into a wall are stunned, so his kill needs terrain behind you. |
| First item | Heimerdinger | Your first AP item plus turret beams and W rockets out-chip a Gnar who must enter the nest to farm — you own the siege. |
| Two+ items | Heimerdinger | He's a transform bruiser, not a building-shredding out-scaler, so your nest keeps taxing him at 2+ items — just don't get picked off alone. |
Level 1 Gnar starts ahead — you have one turret and no stun yet, so his boomerang and hop autos out-poke you before the nest exists, and a Rage-built mini-Gnar can muscle you off CS. Don't walk up to contest; drop your H-28G turret and last-hit from behind it. By level 2-3 a second turret plus the slowing electron beam start taxing his approach, so the lane settles into your zone — but respect that he never has to enter to throw a boomerang. Bank a charge and hold your CH-3X grenade for when he overcommits.
Pooled Emerald+ win rates from Heimerdinger's side, sampled July 2026.
The full Heimerdinger vs Gnar report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 49.72% win rate over 179 games makes this a coin flip decided by play, not champion select.
Yes — Heimerdinger vs Gnar is a genuine skill matchup: 49.72% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Heimerdinger vs Gnar win rate is 49.72%, an even lane decided by execution.
Heimerdinger takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Gnar.
Start Doran's Ring + 2 Health Potions and back for Core component + boots (≈1300g). Build Liandry's Torment (turret burn) first, then Rylai's Crystal Scepter, with Sorcerer's Shoes.
Playing the other side? Gnar vs Heimerdinger guide →
All Heimerdinger top lane matchups →
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