Heimerdinger vs Graves — Top Lane Matchup Guide

How to win lane as Heimerdinger against Graves · 50.45% win rate over 668 Emerald+ games · Updated 2026-07-27

Verdict: Graves is favoured — Graves owns 3 of the 7 game windows to Heimerdinger's 2. Play it patient and win your windows. Heimerdinger wins 50.45% of games vs Graves in top lane (668 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1HeimerdingerGraves has no Quickdraw at Level 1, so my one turret plus an auto wins the first contact — but I have no stun until 3, so don't over-chase his auto-and-Q poke.
Level 2Even / skillBanking a second and third turret while he gets Quickdraw and shotgun range makes the laning standoff a true coinflip — it comes down to who lands their cooldown, so only trade when his Quickdraw is down.
Level 3GravesOnce Quickdraw is up he dashes past my turret line and unloads shotgun autos plus End of the Line before my beams stack — this is where he starts out-trading the nest.
Levels 4-5Even / skillWhether his Quickdraw dive beats my CH-3X center-stun is pure execution: read the dash and I freeze him for the W-and-beam punish; whiff it and I'm immobile and dead — neither side owns this window by default.
Level 6GravesHis shotgun burst plus Smoke Screen blind let him farm safely and chip me off my beams, and a single CH-3X can't zone a Graves who baits it then dashes — he owns the all-in here.
First itemGravesHis first hybrid-tank item lets him walk through beam damage and burst me off the nest before my Liandry's comes online, so the item spike is his.
Two+ itemsHeimerdingerLiandry's burn on three turret beams shreds his hybrid-tank build faster than his shotgun bursts through buildings, and Rylai's chains my grenade slow to lock a melee Graves in my siege.

Early game (levels 1–5)

Level 1 is mine for once — Graves has no Quickdraw yet, so my single H-28G turret plus an auto wins the first contact if he facechecks; his only answer is poking with autos and End of the Line from max range. The catch is I have zero hard CC until I land my first CH-3X at Level 3, so do not over-extend off the beam to chase his chip damage. Bank charges fast: by Level 2 I want a second cannon down so I last-hit safely behind two beams while his shotgun out-ranges my buildings.

Read the rest of this matchup

The full Heimerdinger vs Graves report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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