Graves vs Yasuo — Top Lane Matchup Guide

How to win lane as Graves against Yasuo · 43.66% win rate over 71 Emerald+ games · Updated 2026-07-27

Verdict: Yasuo is favoured — Yasuo owns 4 of the 7 game windows to Graves's 2. Play it patient and win your windows. Graves wins 43.66% of games vs Yasuo in top lane (71 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1YasuoYou have one E charge, short shell range, and no burst yet -- Yasuo pokes with Q and dashes the wave freely on his low-cooldown E.
Level 2YasuoHe out-trades your early kit with Q poke and Windwall blocking your shells, and his E mobility refuses your point-blank range.
Level 3GravesFully online at 3: your second E charge to close, the point-blank shell spread, and W to blind his crit-autos win this short window if Windwall is down.
Levels 4-5Even / skillYour True Grit resists and two E charges hold the trade, but his crit shred out-stats that armor -- genuinely even and read-dependent.
Level 6YasuoLast Breath off a third-Q tornado knocks you up and chains his crit combo, and Windwall has already eaten your Q or R.
First itemGravesYour Eclipse/Youmuu's first-item spike beats his -- force every all-in here on a down Windwall before he reaches two items.
Two+ itemsYasuoCrit shred plus Windwall denies your projectile shells and Q entirely, and his R is a pick button -- he hard-outscales you.

Early game (levels 1–5)

Yasuo's Windwall (W) is the whole problem: your shell autoattacks, your Q powder trail, and your R are all projectiles, so a well-timed wall eats your entire burst and leaves you reloading for nothing. At 1-2 he pokes with Q and dashes through the minion wave on E (Sweeping Blade) -- which has only a short per-target cooldown -- so you can't pin him down. Your one real opening is level 3, when your second E charge and the point-blank 4-shell spread come online: E-in, blind his crit-autos with your W smoke, and burst him before his third-Q tornado is up.

Read the rest of this matchup

The full Graves vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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