How to win lane as Graves against Warwick · 54.55% win rate over 33 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | He's weak at level 1 too, but his passive heals hardest off your low HP and you have no E charge yet — don't trade into his drain. |
| Level 2 | Graves | Your second ability lands and the E-Q combo threatens — Quickdraw in for the point-blank shell spread he can't sustain through. |
| Level 3 | Graves | Full kit online: E in, W Smoke Screen to blind his autos, Q-sweetspot — your burst out-DPS his drain in a short trade. |
| Levels 4-5 | Graves | True Grit armor and refreshing E charges compound, so you out-stat him in any extended all-in before his heal stabilizes it. |
| Level 6 | Graves | Collateral Damage knocks him off and bursts him below his heal threshold, and R fired at a wall doubles as your escape from Infinite Duress. |
| First item | Graves | Your Eclipse / Youmuu's spike out-paces his Q dash-heal — keep forcing the all-in while you hold the item lead. |
| Two+ items | Even / skill | He out-scales into teamfights — his R suppresses your carry and his passive heals off the chaos, so close the lane before 5v5 matters. |
Level 1 is his — one ability, no E charge, short range, and his passive heals hardest off your low HP, so don't shove into a brainless auto-trade and bleed. The lane flips at 2-3 when your E-Q combo and True Grit armor come online. Quickdraw in, drop W Smoke Screen on him to blind his autos, and dump the point-blank 4-shell spread before he can drain it back. His sustain only matters in long fights — keep trades short and burst-shaped so his passive never catches up.
The full Graves vs Warwick report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Warwick vs Graves guide →
All Graves top lane matchups →