How to win lane as Graves against Yorick · 48.67% win rate (4,009 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Buckshot the brawler — point-blank shells hurt more than his trades and your E resets the spacing.
Track: Yorick's W — Dark Procession (20–12s cooldown). The cage traps you with the ghoul swarm — sidestep or break it instantly.
Read from Graves's seat: which stage windows this plan plays for against Yorick.
This is Graves's own plan; across 4,009 pooled games the lane is leaning Yorick.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Graves | Four shells of point-blank buckshot win any level-1 face-off — Yorick is slow, has no dash, and his lone starting ghoul can't trade with you. |
| Level 2 | Graves | Your E comes online and the dash-reload weave starts — auto, E for the True Grit armor and the cooldown refund, auto — and his ghouls are too slow to punish the in-and-out window. |
| Level 3 | Graves | Q's wall-detonation bounce is your real early burst, and you out-stat his ghoul-backed trades before Mourning Mist's mark and slow can pin you for the ghoul collapse. |
| Levels 4-5 | Graves | Your True Grit stacks compound every time Quickdraw's cooldown refunds off an auto, so his short trades stay unprofitable — fight in shell rhythm, reload off the wave, and bank the dash for his Dark Procession wall. |
| Level 6 | Graves | Collateral Damage nukes Yorick through the Last Rites heal and the cone clears the ghouls behind him — one button answers his entire level-6 kill setup before the swarm lands. |
| First item | Graves | Your Eclipse/Youmuu's spike lands first — the point-blank Q-AA-E-AA pattern removes half his bar before his ghouls and Maiden ever fully stack on you. |
| Two+ items | Yorick | Yorick out-scales hard: Maiden + a full four-ghoul swarm + Sundered Sky sieges a side lane your reloading 4-shell magazine can't out-DPS — don't 1v1 his split, win off your early lead. |
Yorick is slow and you out-DPS him point-blank from level 1 — take every CS trade in melee range where all four pellets land, and Q off the wall behind him for the detonation bounce. The instant you hit 2-3, start the weave: auto, E in for the True Grit armor and the cooldown refund, auto again, then dash back out before his ghouls catch up. Dodge Mourning Mist (E) — it shreds armor, slows and marks you for the swarm, every 12s at rank 1 — and keep Quickdraw ready so Dark Procession's bone wall never traps you on the ghouls.
Pooled Emerald+ win rates from Graves's side, sampled July 2026.
The full Graves vs Yorick report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Yorick, slightly — Graves wins 48.67% of 4,009 games; winnable with the right plan.
Mostly — Yorick has a small statistical edge (51.33% win rate), but execution decides this lane far more than the pick does.
No — if anything Yorick has the slight edge (Graves wins 48.67%), though it stays close.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Resolve secondary (Second Wind and Bone Plating) vs Yorick.
Start Doran's Blade + 1 Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Eclipse / Hubris first, then The Collector, with Plated Steelcaps.
Playing the other side? Yorick vs Graves guide →
All Graves top lane matchups →
More Graves top lane matchups: vs Wukong · vs Yasuo · vs Yone · vs Zaahen · vs Zac · vs Ziggs