How to win lane as Graves against Quinn · 45.11% win rate (1,115 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
She pokes at range where your pellets scatter — close behind smoke and win the point-blank exchange.
Track: Quinn's E — Vault (12–8s cooldown). Blind + disengage in one button — fight while it is down.
Read from Graves's seat: which stage windows this plan plays for against Quinn.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Quinn | You have no Quickdraw charge and only point-blank shells at Level 1 — her Harrier empowered autos poke you for free every time you step to CS. |
| Level 2 | Quinn | She picks up Vault (E), which dashes in, slows and interrupts you, then drops her back at her attack range while you reload an empty magazine. |
| Level 3 | Quinn | Fully online she kites with Harrier move-speed and nearsights you with Q while you reload an empty magazine — your point-blank shells never connect. |
| Levels 4-5 | Quinn | True Grit armor and MR mean nothing when you can't reach her; she pokes you down across Levels 4-5 with empowered autos and Vault. |
| Level 6 | Graves | Collateral Damage is your one ranged nuke — fire it after Vault is spent and the shell-plus-cone bursts her squishy frame before she kites. |
| First item | Graves | Your Eclipse / Essence Reaver spike finally lets a full Q-cone + shells + R combo chunk her, if you bait Vault out first. |
| Two+ items | Quinn | Long-term she out-paces you with roams and constant poke — Heightened Senses move speed and her range reclaim what you can't pin down. |
She owns the first four levels outright. Her Harrier passive procs a free empowered auto every time you walk up to CS, and at Level 1 you have no Quickdraw charge to close that gap, so you just eat poke and reload an empty magazine. Don't dash in early: the instant you E toward her she Vaults (E) onto you, slows and briefly interrupts you, then lands a full attack range away and kites off Heightened Senses. If you do commit, her Q (Blinding Assault) hinders your vision from 1025 range. Last-hit at max range off the tip of your Q powder trail, eat the lost CS, and wait for 6.
Pooled Emerald+ win rates from Graves's side, sampled July 2026.
The full Graves vs Quinn report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Quinn, slightly — Graves wins 45.11% of 1,115 games; winnable with the right plan.
Mostly — Quinn has a small statistical edge (54.89% win rate), but execution decides this lane far more than the pick does.
No — if anything Quinn has the slight edge (Graves wins 45.11%), though it stays close.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Resolve secondary (Second Wind and Bone Plating) vs Quinn.
Start Doran's Blade + 1 Health Potion and back for Serrated Dirk (≈1100g) — lethality spike. Build Eclipse / Hubris first, then The Collector, with Plated Steelcaps.
Playing the other side? Quinn vs Graves guide →
All Graves top lane matchups →
More Graves top lane matchups: vs Ornn · vs Pantheon · vs Poppy · vs Renekton · vs Riven · vs Rumble