How to win lane as Rell against Maokai · 51.89% win rate (1,611 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
An engage mirror your magnet tilts — whoever chains second chains into your gravity.
Track: Maokai's W — Twisted Advance (14–10s cooldown). Point-and-click root — count its cooldown before stepping up.
Read from Rell's seat: which stage windows this plan plays for against Maokai.
This is Rell's own plan; across 1,611 pooled games the lane is leaning Rell.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Maokai | Maokai's level-1 Sapling and W tether let him poke and pin you before you have your second ability. |
| Level 2 | Rell | At level 2 your W-Q double crowd control out-locks his single-target W and opens the first all-in. |
| Level 3 | Rell | Level 3 your engage range and lock duration beat his W peel. |
| Levels 4-5 | Rell | Levels 4-5 you brawl through his Sapling poke and win ADC trades with longer chains. |
| Level 6 | Rell | At 6 your R knock-up plus mounted stun out-durations his R root. |
| First item | Rell | First item you tank his poke and out-engage him every cooldown. |
| Two+ items | Rell | With items your AoE lockdown and reliable engage outscale his single-target peel in the 2v2. |
He only edges you at level 1 where his Sapling Q and W tether let him chunk you before either of you can commit; respect that first minute and don't walk into a Sapling in brush. From level 2 you flip it hard: W-Q binds him, and if your ADC follows you win the exchange because his single-target lockdown can't match your double crowd control. His dash-root arrives before your landing does, so let him commit first and punish the recovery. Keep the bind on your carry beforehand, crash down once the root has already been spent, and let the stolen resists carry you through the sapling chip on the way in.
Pooled Emerald+ win rates from Rell's side, sampled July 2026.
The full Rell vs Maokai report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Rell, slightly — a 51.89% win rate edge over 1,611 games; execution can flip it.
Mostly — Rell has a small statistical edge (51.89% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Rell has a slight edge (51.89% win rate), and play quality decides the rest.
Rell takes Aftershock on the Resolve tree with Font of Life, Bone Plating and Unflinching, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Maokai.
Start World Atlas + potions and back for Bramble piece vs sustain. Build Locket / Zeke's first, then Knight's Vow path, with Mercury's.
Playing the other side? Maokai vs Rell guide →
All Rell support matchups →
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