How to win lane as Maokai against Rell · 49.39% win rate over 814 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Maokai | You win level 1 — your kit and tankiness beat her slow, telegraphed early engage. |
| Level 2 | Maokai | Level 2 is yours — Q-Sapling all-in is faster and safer than Rell's dismount combo. |
| Level 3 | Maokai | Level 3 favors you as your trades and CC stick better than her wind-up engage. |
| Levels 4-5 | Maokai | Levels 4-5 stay yours — your poke and punish windows outpace her cooldowns. |
| Level 6 | Maokai | At 6 your long-range Grasp with vine wall outclasses her dive-dependent Magnet Storm. |
| First item | Rell | Rell spikes on her first item — Ferromancy all-in and stronger peel make her dangerous here. |
| Two+ items | Maokai | By two-plus items your AoE lockdown and frontline disengage tilt the late game back to you. |
You own the early game — at level 2 your Q-plus-Sapling all-in is faster and safer than anything Rell has, and her armor-shred passive barely dents your tank build. Step up when she walks for CS and W-Q punish; her Mounted form is slow and her dismount engage is heavily telegraphed, so you dictate the trades through the first few levels.
The full Maokai vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Rell vs Maokai guide →
All Maokai support matchups →