How to win lane as Rell against Blitzcrank · 55.08% win rate over 2,117 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Blitzcrank | Blitzcrank wins level 1 because a landed Rocket Grab combo can kill before you have any knockup. |
| Level 2 | Blitzcrank | Blitzcrank wins level 2 because his Q-Power Fist-E chain out-bursts your uncompleted engage. |
| Level 3 | Rell | You win level 3 because you can punish the whiffed hook by mount-charging and locking him down. |
| Levels 4-5 | Rell | You lead levels 4-5 because your dismounted tankiness soaks his grab and his cooldown is punishable. |
| Level 6 | Rell | You win level 6 because Magnet Storm converts every missed Q into a guaranteed kill on him. |
| First item | Rell | You keep the first-item lead as reliable AoE lockdown out-values his single-target coin-flip. |
| Two+ items | Rell | You win with 2+ items because your shred and multi-target CC out-scale a hook-dependent Blitz. |
Blitzcrank owns the first two levels. A single Rocket Grab into Power Fist and E can outright kill you before your knockup comes online, so play behind the minion wave and treat every step forward as hook range. Don't force trades while his Q is up; farm patiently and keep a minion between you and him.
The full Rell vs Blitzcrank report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Blitzcrank vs Rell guide →
All Rell support matchups →