Blitzcrank vs Seraphine — Support Matchup Guide

How to win lane as Blitzcrank against Seraphine · 51.69% win rate over 8,095 Emerald+ games · Updated 2026-07-27

Verdict: Blitzcrank is favoured — Blitzcrank owns 7 of the 7 game windows. Blitzcrank wins 51.69% of games vs Seraphine in support (8,095 Emerald+ games analysed).

Favour timeline — who owns each window

StageFavouredWhy
Level 1BlitzcrankBlitzcrank: at level 1 Seraphine's stationary casting forces her into grab range with no dash to dodge the hook.
Level 2BlitzcrankBlitzcrank: level 2 Overdrive lets Blitz close on the immobile mage and confirm the pull.
Level 3BlitzcrankBlitzcrank: level 3 the W-E Power Fist combo locks down a Seraphine who cannot dash out of the chain CC.
Levels 4-5BlitzcrankBlitzcrank: pre-6 every grab on the escape-less Sera is a kill that snowballs the lane hard.
Level 6BlitzcrankBlitzcrank: at 6 Static Field silences a hooked Seraphine before she can land her Encore charm.
First itemBlitzcrankBlitzcrank: mid-game his grab zone keeps the immobile artillery mage pinned back and unable to free-cast.
Two+ itemsBlitzcrankBlitzcrank: at full build Seraphine is still totally immobile, so one hook isolates and deletes her and she can't punish a missed Q enough to flip it.

Early game (levels 1–5)

Blitz owns the level 1-2 trade: Seraphine is a pure stationary mage with no mobility whatsoever, and her Q/E casts want her stepping into range that overlaps Rocket Grab. She has a self-shield on W but no way to dodge the hook, so a grab on Sera herself is a kill. Win the ward war and threaten the grab whenever she walks up to cast, forcing her to poke from a passive, ineffective distance.

Read the rest of this matchup

The full Blitzcrank vs Seraphine report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Playing the other side? Seraphine vs Blitzcrank guide →
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