How to win lane as Vex against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is a skill-decided last-hit lane with no innate advantage either way. |
| Level 2 | Even / skill | Level 2 stays even since neither champ gains a decisive two-point spike here. |
| Level 3 | Even / skill | Level 3 trades hinge on execution of your Gloom combo versus his answer. |
| Levels 4-5 | Even / skill | Levels 4-5 remain skill-based with no forced favour on the wave. |
| Level 6 | Even / skill | Level 6 is even because both ultimates offer pick threat used well or wasted. |
| First item | Even / skill | First item keeps the lane a coinflip decided by mechanics, not raw stats. |
| Two+ items | Even / skill | 2+ items stays skill-dependent since clean Fear-Gloom execution decides fights. |
Levels 1-2 are even and decided by execution: last-hit cleanly, place your Dark Star passive stacks with safe pokes, and don't overextend without knowing his engage timer.
The full Vex vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Vex guide →
All Vex mid lane matchups →