How to win lane as Orianna against Annie · 48.31% win rate over 799 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Orianna | Your ball outranges Annie's Q at level 1 before she can threaten a stun. |
| Level 2 | Orianna | At level 2 you keep the range edge and deny her CS while her passive is still building. |
| Level 3 | Even / skill | At level 3 the lane hinges on her stun stacks, making it an even skill test. |
| Levels 4-5 | Even / skill | At 4-5 her charged-stun trades match your range advantage, keeping it even. |
| Level 6 | Annie | At 6 a Flash-Tibbers stun combo can delete you, giving Annie the all-in edge. |
| First item | Even / skill | On first item her stun-lock burst stays lethal but her long R cooldown keeps it a skill window. |
| Two+ items | Orianna | With 2+ items you out-range her and your Shockwave punishes every immobile Tibbers commit. |
Levels 1 and 2 are yours: your ball outranges Annie's Q Disintegration and she can't threaten a real stun combo yet, so poke her with Command: Attack when she walks up and deny her free CS. Keep an eye on her passive from the very first trades, because Pyromania builds toward a stun that changes everything. Hold the ball on your body so any early aggression eats a threatened return.
The full Orianna vs Annie report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Annie vs Orianna guide →
All Orianna mid lane matchups →