How to win lane as Brand against Azir · 48.75% win rate over 160 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Brand | You out-poke Azir's early trades with Q and passive stacking before he has soldier uptime to punish you. |
| Level 2 | Brand | Your sustained damage and stacking still outpaces his low mid-game burst, keeping trades in your favor. |
| Level 3 | Brand | Same pattern continues — Azir still lacks the tools to punish your poke at this stage. |
| Levels 4-5 | Brand | You keep winning trades into 4-5 as long as you avoid standing in soldier auto-attack range. |
| Level 6 | Brand | Azir's ultimate wall gives him a genuine tool to separate you from allies or escapes, flipping this phase to him. |
| First item | Azir | Your first item burst (Liandry's/Rylai's) lets you punish any exposed positioning before he scales further. |
| Two+ items | Brand | In extended late-game teamfights his wall control and soldier zoning can outweigh your burst if he's ahead, making this an even-to-slightly-his phase. |
You out-trade Azir at levels 1-2 because your Q and passive stacking punish any soldier he plants in melee range, and his kit has almost no answer to sustained poke before he has mana and cooldowns to spam soldiers freely. From level 3 he starts using soldiers to zone and reposition, but his damage is still low relative to yours, so continuing to poke and threaten all-ins on cooldown keeps him on the back foot through level 5.
The full Brand vs Azir report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Azir vs Brand guide →
All Brand mid lane matchups →