How to win the jungle race as Warwick against Amumu · Matchup data reviewed on patch 26.15
Read from Warwick's seat: the race windows this plan plays for against Amumu.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Warwick Dominant | Eternal Hunger sustain means you win any fight where both sides arrive off full camps, while Despair tank stats clear fine, but champion duels are losers. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Warwick Dominant | Blood Hunt (W) attack speed plus Q healing out-sustains every trade pattern. Bandage Toss is their gank tool, not a duel-winner, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Amumu path away from the camps you want. |
| Level 3 Route | Warwick Dominant | Primal Howl (E) damage reduction caps an early kit with no real counter-trade. There is no version of this Amumu wins right now — Despair tank stats clear fine, but champion duels are losers, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Warwick Dominant — Keep Fighting | You are the stronger side all through 4-5. Amumu knows it — levels 4-5 are pure gank-hunting for him — a Bandage Toss into any lane with follow-up beats a full clear — so shadow that side of the map and make them fight you anyway. |
| Level 6 Breakpoint | Infinite Duress Favoured | Infinite Duress suppression plus Blood Hunt frenzy ends any duel that starts below full. A Bandage Toss into the AoE Curse locks you down for the full follow-up — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | BotRK / Stride Spike | Blade of the Ruined King or Stridebreaker turns your already-strong dueling into outright stat-check dominance, with percent-health shred and stick potential layered onto your healing. Your camp clear accelerates sharply, letting you full-clear and still arrive for every river fight. Force extended skirmishes around objectives where nobody on their team can out-trade you 1v1. Amumu's first completed item makes Despair and Tantrum clear at real speed and turns his engage into a genuine team-fight threat. |
| 2+ Items Scaling | Respect Amumu Late — End Early | The full-build comparison goes to Amumu: he is a Curse-and-run engager whose value is the ultimate, not the duel. Play for picks and objectives, and end before the fight has to be fair. |
Start either buff with Q sustain — you need no leash and end the opening camps near full health. Note Amumu's starting side from lane leashes; your level 3 is strong enough that you can path toward them rather than away if you spot their entry point. Amumu opens on a buff and clears steadily off Despair and Tantrum, so he is rarely far from his own camps before three.
Ranked by the race windows in Warwick's plans — the jungle race carries no win-rate sample.
The full Warwick vs Amumu report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Warwick's race plan controls 6 of the 7 windows — Warwick holds the tempo advantage in this jungle matchup.
Not exactly — Warwick's race plan controls 6 of the 7 windows, so Amumu is playing catch-up and has to lean on the map.
Playing the other side? Amumu vs Warwick guide →
All Warwick jungle matchups →
More Warwick jungle matchups: vs Xin Zhao · vs Zac · vs Zyra · vs Bel'Veth · vs Brand · vs Briar