How to win the jungle race as Warwick against Zac · Matchup data reviewed on patch 26.15
Read from Warwick's seat: the race windows this plan plays for against Zac.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Warwick Dominant | Eternal Hunger sustain means you win any fight where both sides arrive off full camps. Later in the game this bites, because a fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Zac concedes. |
| Level 2 Skirmish | Warwick Dominant | Blood Hunt (W) attack speed plus Q healing out-sustains every trade pattern, while Elastic Slingshot is for ganks. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Warwick Dominant | Primal Howl (E) damage reduction caps an early kit with no real counter-trade. Blob sustain keeps their clear healthy, but champion trades are losers, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Zac path away from the camps you want. |
| Levels 4-5 Macro | Warwick Dominant — Keep Fighting | You are the stronger side all through 4-5. Zac knows it — he charges Elastic Slingshot from fog through 4-5 and is more dangerous off your screen than on it — so shadow that side of the map and make them fight you anyway. |
| Level 6 Breakpoint | Infinite Duress Favoured | Infinite Duress suppression plus Blood Hunt frenzy ends any duel that starts below full. Zac's six is not empty — the fog Slingshot into Let's Bounce! keeps your whole side airborne. Take the duel from even health rather than from behind, and ward his charge walls — a grounded Zac is just a sad puddle. |
| First Item Spike | BotRK / Stride Spike | Blade of the Ruined King or Stridebreaker turns your already-strong dueling into outright stat-check dominance, with percent-health shred and stick potential layered onto your healing. Your camp clear accelerates sharply, letting you full-clear and still arrive for every river fight. Force extended skirmishes around objectives where nobody on their team can out-trade you 1v1. Zac's first item is a durability spike, so he does not start killing you — he starts surviving whatever you send. |
| 2+ Items Scaling | Danger — Zac Outscales | You lose the long game outright: he is a fog engage with two health bars, so the first kill is only temporary, and no build path of yours answers that. Convert every early lead into an objective immediately. |
Start either buff with Q sustain — you need no leash and end the opening camps near full health. Note Zac's starting side from lane leashes; your level 3 is strong enough that you can path toward them rather than away if you spot their entry point. Zac clears steadily with blob sustain and Unstable Matter, and he never has to recall for health before six.
Ranked by the race windows in Warwick's plans — the jungle race carries no win-rate sample.
The full Warwick vs Zac report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Warwick's race plan controls 6 of the 7 windows — Warwick holds the tempo advantage in this jungle matchup.
Not exactly — Warwick's race plan controls 6 of the 7 windows, so Zac is playing catch-up and has to lean on the map.
Playing the other side? Zac vs Warwick guide →
All Warwick jungle matchups →
More Warwick jungle matchups: vs Volibear · vs Wukong · vs Xin Zhao · vs Zyra · vs Amumu · vs Bel'Veth