How to win the jungle race as Amumu against Warwick · Matchup data reviewed on patch 26.15
Read from Amumu's seat: the race windows this plan plays for against Warwick.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Warwick | Do not be seen at the first buff: Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. On top of that, Eternal Hunger sustain means they win any fight where both sides arrive off full camps, so they get there first. Never fight him while low — his W tracks your blood trail; disengage above 50%. Skip the level-1 crossing and farm the opposite quadrant until your spike lands. |
| Level 2 Skirmish | Danger — Avoid Warwick | Hard no-contest for Amumu at level 2: Blood Hunt (W) attack speed plus Q healing out-sustains every trade pattern, and Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. Never fight him while low — his W tracks your blood trail; disengage above 50%. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 3 Route | Danger — Avoid Warwick | Q sustain and Blood Hunt frenzy out-heal your damage the moment you drop below half. Eternal Hunger sustain means they win any fight where both sides arrive off full camps on top of that, so level 3 is a straight stat check Amumu loses — never fight him while low — his W tracks your blood trail; disengage above 50%, and give the river vision-line respect. |
| Levels 4-5 Macro | Danger — Avoid Warwick | Warwick owns 4-5 outright. He tracks blood trails through 4-5, so any laner below half is a gank he reaches faster than you expect, so treat every crossing as theirs and take the camps they are furthest from. |
| Level 6 Breakpoint | Respect Warwick's R | The six-spike belongs to Warwick, and Amumu's does not bridge the gap: Infinite Duress suppresses you through the fight while his sustain out-lasts your burst. Hold a dash or hard CC for the R leap — it is interruptible mid-flight. Your own ultimate is a tool here, not a trump card — spend it to escape or equalize, not to start fights. |
| First Item Spike | Sunfire Aegis / Liandry's | Completing your core item triggers a massive damage, health, and wave clear multiplier that completely overpowers traditional brawlers in extended fights. Warwick's first item is where the healing stops being sustain and starts being more than your damage can out-pace. |
| 2+ Items Scaling | Amumu Favoured at Full Build | Two items on, the edge is yours. The one thing to plan around is that he suppresses a carry for the length of the fight and out-heals your answer — take that away and the fight is a formality. |
Start your clear at the Raptors or Wolves camp utilizing your E and W to maximize early AoE clear speed without a leash. Warwick clears fast and heals through everything off Eternal Hunger, so he is at full health at every crossing.
Ranked by the race windows in Amumu's plans — the jungle race carries no win-rate sample.
The full Amumu vs Warwick report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Warwick pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Warwick pressures 5 of the 7 windows, so Amumu is playing catch-up and has to lean on the map.
Playing the other side? Warwick vs Amumu guide →
All Amumu jungle matchups →
More Amumu jungle matchups: vs Vi · vs Viego · vs Volibear · vs Wukong · vs Xin Zhao · vs Zac