How to win the jungle race as Udyr against Hecarim · Matchup data reviewed on patch 26.15
Read from Udyr's seat: the race windows this plan plays for against Hecarim.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Udyr Dominant | A double stance point gives an instant trade pattern most junglers can't answer, while Rampage spam clears quickly and stacked Q wins camp-side trades. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Udyr Dominant | Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight. Spirit of Dread sustain plus Q stacks wins the attrition fight, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Hecarim path away from the camps you want. |
| Level 3 Route | Udyr Dominant | Four stance points are online and your awakened trades hit their hardest window. There is no version of this Hecarim wins right now — the Devastating Charge knock-back engage rounds out a solid skirmish kit, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Udyr Dominant — Keep Fighting | Nothing about 4-5 helps Hecarim here: his 4-5 is a Devastating Charge pattern — long runways into side lanes, not river brawls, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Stance Mastery Favoured | Awakened stance rotations on four points hit harder than most actual ultimates. The R fear charge starts every fight with you running the wrong direction — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Trinity / Liandry Spike | Completing your core item triggers a massive damage and clear speed multiplier that completely overpowers traditional brawlers or isolated targets. Hecarim's first item is where the Rampage spam stops being clear speed and starts being a real health bar of damage. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Even at full build. Since he reaches your back line first and the movement-speed ramp makes him hard to answer, win the vision around the pit first and the fight second. |
Start your clear at the Raptors or Red Buff utilizing Wingborne Storm (R) to maximize early clear speed. Hecarim clears fast with stacked Rampage and Spirit of Dread sustain, and his passive means he is always moving.
Ranked by the race windows in Udyr's plans — the jungle race carries no win-rate sample.
The full Udyr vs Hecarim report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Udyr's race plan controls 6 of the 7 windows — Udyr holds the tempo advantage in this jungle matchup.
Not exactly — Udyr's race plan controls 6 of the 7 windows, so Hecarim is playing catch-up and has to lean on the map.
Playing the other side? Hecarim vs Udyr guide →
All Udyr jungle matchups →
More Udyr jungle matchups: vs Fiddlesticks · vs Gragas · vs Graves · vs Ivern · vs Jarvan IV · vs Jax