How to win the jungle race as Udyr against Graves · Matchup data reviewed on patch 26.15
Read from Udyr's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Udyr Favoured | A double stance point gives an instant trade pattern most junglers can't answer. Graves can make it awkward — True Grit armor plus point-blank double-shot autos win any close-range brawl — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Udyr Favoured | Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight. The margin is thin: Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes, and one slow camp on your side hands the window straight back, so keep the trade short. Fight him in the open where his pellets spread, never inside a tight buff pit. |
| Level 3 Route | Udyr Favoured | Four stance points are online and your awakened trades hit their hardest window. Smoke Screen's blind caps a kit that wins almost every close-quarters exchange, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Udyr Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He uses 4-5 to take your camps, because True Grit stacking makes him the better invader, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Stance Mastery Favoured | Awakened stance rotations on four points hit harder than most actual ultimates. Graves's six is not empty — the R execute plus True Grit armor closes out any trade he starts ahead. Take the duel from even health rather than from behind, and respect the burst threshold and fight him in the open, never the pit. |
| First Item Spike | Trinity / Liandry Spike | Completing your core item triggers a massive damage and clear speed multiplier that completely overpowers traditional brawlers or isolated targets. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Respect Graves Late — End Early | The full-build comparison goes to Graves: he shreds anything in a corridor and holds a side lane against most of the map. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Raptors or Red Buff utilizing Wingborne Storm (R) to maximize early clear speed. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Udyr's plans — the jungle race carries no win-rate sample.
The full Udyr vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Udyr's race plan controls 6 of the 7 windows — Udyr holds the tempo advantage in this jungle matchup.
Not exactly — Udyr's race plan controls 6 of the 7 windows, so Graves is playing catch-up and has to lean on the map.
Playing the other side? Graves vs Udyr guide →
All Udyr jungle matchups →
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