How to win the jungle race as Hecarim against Udyr · Matchup data reviewed on patch 26.15
Read from Hecarim's seat: the race windows this plan plays for against Udyr.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Udyr | Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight on top of that, so level 1 is a straight stat check Hecarim loses — pre-position toward your tier-two side and dodge the first stun engage, and give the river vision-line respect. |
| Level 2 Skirmish | Danger — Avoid Udyr | Udyr out-classes you on the second camp — Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight, and Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. Refuse the level-2 skirmish, full-clear away from them, and trade map pressure instead of health. |
| Level 3 Route | Danger — Avoid Udyr | Do not be seen at the opening scuttle: Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. On top of that, four stance points are online and their awakened trades hit their hardest window, so they get there first. Pre-position toward your tier-two side and dodge the first stun engage. Give up the level-3 river fight and farm the opposite quadrant until your spike lands. |
| Levels 4-5 Macro | Danger — Avoid Udyr | This is a no-contest window: he farms 4-5 at speed and takes any fight near a wall, since Blazing Stampede needs only a straight line, and you have nothing that answers it. Full-clear the far side and let the objective timers carry you. |
| Level 6 Breakpoint | Respect Udyr's R | Awakened stance rotations on four points hit harder than most actual ultimates, which is the whole problem: awakened Blazing Stampede chains stuns faster than your cooldowns recover. Break the chase with walls — his power is point-blank and he cannot force the fight, and spend Onslaught of Shadows to equalize rather than to open. |
| First Item Spike | Spear of Shojin Spike | Completing your core item triggers a massive damage, movement speed, and ability haste multiplier that completely overpowers traditional brawlers. Udyr's first item is where the awakened stance rotations stop being a heavy trade and start being a kill. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Neither of you out-scales the other. He is an awakened-stance brawler with sustain, damage and a stun on a short timer, so the late game is decided by who starts the fight, not who wins the stat sheet. |
Start your clear at the Raptor or Wolf camp utilizing your Rampage (Q) to maximize early AoE clear speed without a leash. Udyr clears extremely fast with stance swaps and shields himself through it, so he is rarely below full health.
Ranked by the race windows in Hecarim's plans — the jungle race carries no win-rate sample.
The full Hecarim vs Udyr report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Udyr pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Udyr pressures 5 of the 7 windows, so Hecarim is playing catch-up and has to lean on the map.
Playing the other side? Udyr vs Hecarim guide →
All Hecarim jungle matchups →
More Hecarim jungle matchups: vs Taliyah · vs Talon · vs Trundle · vs Vi · vs Viego · vs Volibear