How to win the jungle race as Hecarim against Vi · Matchup data reviewed on patch 26.15
Read from Hecarim's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Vi | At level 1 this window belongs to Vi: Vault Breaker charge poke plus the Blast Shield wins the first short trade, and a charged Vault Breaker opens with a knock-back trade you can't refuse. Juke the Q charge behind camp walls — her pattern resets slowly when it misses. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Respect Vi | A charged Vault Breaker opens with a knock-back trade you can't refuse — Hecarim has no answer to that at level 2. Denting Blows shred starts beating slower kits in extended exchanges on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map. |
| Level 3 Route | Respect Vi | The full charge-engage with W shred is a clean, honest duel they slightly favor, and Hecarim has no clean answer to it at the opening scuttle — a charged Vault Breaker opens with a knock-back trade you can't refuse. Juke the Q charge behind camp walls — her pattern resets slowly when it misses, and give up the first scuttle rather than the kill. |
| Levels 4-5 Macro | Respect Vi — Path Opposite | Do not trade windows with Vi here: she spends 4-5 charging Vault Breaker into side lanes, and Denting Blows finishes what the laner starts. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Respect Vi's R | Her R is undodgeable lockdown that chains into the full shred combo — Hecarim loses the straight post-6 duel. You cannot dodge it — respect the HP threshold where the full chain kills, and shift your pressure to the side of the map Cease and Desist is not on. |
| First Item Spike | Spear of Shojin Spike | Completing your core item triggers a massive damage, movement speed, and ability haste multiplier that completely overpowers traditional brawlers. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Hecarim Favoured at Full Build | You are the better full-build side, narrowly. She is point-and-click lockdown on whoever you least want caught, so take the duel with cooldowns up and never mid-rotation. |
Start your clear at the Raptor or Wolf camp utilizing your Rampage (Q) to maximize early AoE clear speed without a leash. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Hecarim's plans — the jungle race carries no win-rate sample.
The full Hecarim vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Vi pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Vi pressures 5 of the 7 windows, so Hecarim is playing catch-up and has to lean on the map.
Playing the other side? Vi vs Hecarim guide →
All Hecarim jungle matchups →
More Hecarim jungle matchups: vs Talon · vs Trundle · vs Udyr · vs Viego · vs Volibear · vs Warwick