How to win the jungle race as Trundle against Nocturne · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Nocturne.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Dominant | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor. Umbra Blades' AoE sustain clears fast and wins the raptor-pit brawl, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Nocturne path away from the camps you want. |
| Level 2 Skirmish | Trundle Dominant | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. There is no version of this Nocturne wins right now — Duskbringer's trail damage plus speed wins straight-line trades, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Trundle Dominant | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. Later in the game this bites, because Unspeakable Horror's fear tether turns any extended trade into a lost one. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Nocturne concedes. |
| Levels 4-5 Macro | Trundle Dominant — Keep Fighting | Nothing about 4-5 helps Nocturne here: he spends 4-5 on Duskbringer trails into side lanes and takes camps in the gaps between them, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor, while Paranoia removes their map and delivers they to any duel they have already chunked. You win the breakpoint against Nocturne, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Nocturne's first item is where the Duskbringer trade stops being a chunk and becomes a kill on any squishy. |
| 2+ Items Scaling | Respect Nocturne Late — End Early | You do not want the late 1v1 here. He removes your vision and arrives on your carry with a spell shield already up — so trade the map instead, and keep every fight a numbers fight. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Nocturne clears fast off Umbra Blades sustain and Duskbringer, and he is at full health almost every camp.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Nocturne report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 6 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 6 of the 7 windows, so Nocturne is playing catch-up and has to lean on the map.
Playing the other side? Nocturne vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Morgana · vs Naafiri · vs Nidalee · vs Nunu & Willump · vs Olaf · vs Qiyana