How to win the jungle race as Trundle against Lee Sin · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Lee Sin.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Favoured | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor. Lee Sin can make it awkward — Sonic Wave re-cast plus Flurry resets delete half your HP in one rotation — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Trundle Favoured | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. The margin is thin: the second skill point doubles their trade pattern — Q-W or Q-E both chunk hard, and one slow camp on your side hands the window straight back, so keep the trade short. Stand behind your camp so Q can't connect clean, and don't burn your dash early. |
| Level 3 Route | Trundle Favoured | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours. The full E-slow, Q-execute, W-shield kit is at its proportionally strongest point, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Trundle Favoured — Take Duels | Through levels 4-5 you remain the stronger duelist — keep taking short, decisive trades vs Lee Sin, but only with the HP and cooldown lead. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor. Lee Sin's six is not empty — the R kick into Q execute turns a half-health state into a kill window. Take the duel from even health rather than from behind, and keep your back to open space — the wall-slam follow-up is where the damage lives. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Lee Sin's first item is his last real jump — after it his damage stays flat while everyone else keeps climbing. |
| 2+ Items Scaling | Trundle Favoured — Wins Late | Lee Sin falls off relative to you — from two items on you win the raw stat check, even though he falls off harder than any other jungler — the burst simply stops killing. Drag the game long and force the 1v1s. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Lee Sin clears quickly with Flurry weaving and arrives at three with a full energy bar and a plan.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Lee Sin report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 7 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 7 of the 7 windows, so Lee Sin is playing catch-up and has to lean on the map.
Playing the other side? Lee Sin vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Kayn · vs Kha'Zix · vs Kindred · vs Lillia · vs Locke · vs Maokai