How to win the jungle race as Trundle against Kindred · Matchup data reviewed on patch 26.15
Read from Trundle's seat: the race windows this plan plays for against Kindred.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Trundle Dominant | Chomp (Q) steals AD on hit, so your level-1 trade is rigged in your favor, while Dance of Arrows kiting beats melee kits that can't close the gap. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Trundle Favoured | Frozen Domain (W) attack speed makes your buff-pit duel one of the best in the game. Wolf's Frenzy plus Q resets let them skirmish from untouchable range, so this is an edge and not a blowout — take the level-2 skirmish only with the HP and cooldown lead. |
| Level 3 Route | Trundle Favoured | Pillar (E) cuts the escape; with Q AD-steal and W haste the duel is yours, but with three dashes banked they kite backwards and win every disengage fight. You still win the straight exchange at the opening scuttle; keep it short, keep it decisive, and keep the scuttle line yours. |
| Levels 4-5 Macro | Trundle Favoured — Take Duels | You hold the edge at 4-5, not a blowout. They spend 4-5 chasing marks, so the side of the map with a live mark is where they will be, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Subjugate Favoured | Subjugate drains max health and resists, rigging any extended duel in your favor. Lamb's Respite denies your kill at the last second and flips the reset fight — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Ravenous Hydra Spike | Completing your core item triggers a massive damage, wave clear, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Kindred's first item plus a few stacks is where the ranged trade stops being poke and starts being a duel they win. |
| 2+ Items Scaling | Danger — Kindred Outscales | You lose the long game outright: a stacked Kindred kites for free and Lamb’s Respite un-loses the fight you thought you won, and no build path of yours answers that. Convert every early lead into an objective immediately. |
Start your clear at the Red Buff camp utilizing your Chomp AD steal to maximize early clear speed. Kindred clears fast at range with Dance of Arrows and Wolf's Frenzy, and takes almost no damage doing it.
Ranked by the race windows in Trundle's plans — the jungle race carries no win-rate sample.
The full Trundle vs Kindred report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Trundle's race plan controls 6 of the 7 windows — Trundle holds the tempo advantage in this jungle matchup.
Not exactly — Trundle's race plan controls 6 of the 7 windows, so Kindred is playing catch-up and has to lean on the map.
Playing the other side? Kindred vs Trundle guide →
All Trundle jungle matchups →
More Trundle jungle matchups: vs Karthus · vs Kayn · vs Kha'Zix · vs Lee Sin · vs Lillia · vs Locke