How to win the jungle race as Locke against Rengar · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Rengar.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Rengar | The window at the first buff belongs to Rengar: a brush-side Savagery leap is the hardest level-1 opener in the jungle. Your own line is real — Q nail volleys clear camps at range while banking marks for the first scuttle fight — but it arrives second here. Hug the centre of corridors away from brush — his entire kit needs a bush to function, then skip the level-1 crossing. |
| Level 2 Skirmish | Respect Rengar | At level 2 this window belongs to Rengar: Battle Roar's heal plus ferocity stacking wins extended buff fights, and a brush-leap empowered Savagery removes half your HP before you can react. Hug the centre of corridors away from brush — his entire kit needs a bush to function. Refuse the level-2 skirmish and bank tempo on the opposite side of the map. |
| Level 3 Route | Respect Rengar | A brush-leap empowered Savagery removes half your HP before you can react — Locke has no answer to that at level 3. A 4-ferocity empowered Q already one-shots squishier junglers near any bush on their half of the map too, so give up the level-3 river fight and answer the pressure cross-map. |
| Levels 4-5 Macro | Respect Rengar — Path Opposite | Levels 4-5 still belong to Rengar in a straight fight — farm the opposite side, answer their ganks cross-map, and wait for your spike. |
| Level 6 Breakpoint | Respect Rengar's R | The six-spike belongs to Rengar, and Locke's does not bridge the gap: a stealthed R leap opens the fight with a full-ferocity burst you never see coming. Hug control wards when his R pings the map — the reveal radius is your only warning. Your own ultimate is a tool here, not a trump card — spend it to escape or equalize, not to start fights. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Rengar's first item is the point where an empowered Savagery stops chunking and starts one-shotting squishier targets. |
| 2+ Items Scaling | Respect Rengar Late — End Early | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Rengar clears well off Battle Roar healing and Savagery resets, and he arrives at three with ferocity ready to spend.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Rengar report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Rengar pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Rengar pressures 6 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Rengar vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Qiyana · vs Rammus · vs Rek'Sai · vs Sejuani · vs Shaco · vs Shyvana