How to win the jungle race as Rengar against Locke · Matchup data reviewed on patch 26.15
Read from Rengar's seat: the race windows this plan plays for against Locke.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Rengar Favoured | A brush-side Savagery leap is the hardest level-1 opener in the jungle. The margin is thin: Q nail volleys clear camps at range while banking marks for the first scuttle fight, and one slow camp on your side hands the window straight back, so keep the trade short. Fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit. |
| Level 2 Skirmish | Rengar Favoured | Battle Roar's heal plus ferocity stacking wins extended buff fights. The blink-auto mark consume chunks hard, but spending E in a duel spends the escape too, so this is an edge and not a blowout — take the level-2 skirmish only with the HP and cooldown lead. |
| Level 3 Route | Rengar Favoured | A 4-ferocity empowered Q already one-shots squishier junglers near any bush, but W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP. You still win the straight exchange at the opening scuttle; keep it short, keep it decisive, and keep the scuttle line yours. |
| Levels 4-5 Macro | Rengar Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He uses 4-5 to bank marks at range, then blinks in the moment the nail count says the kill is there, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Thrill of the Hunt Favoured | Thrill of the Hunt opens every fight with an unanswerable stealth leap. Purgatory executes anyone who fights below the floor inside his totem — 'almost dead' becomes dead — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Lich Bane / Shadowflame Spike | His Lich Bane spike is real: the blink-consume chunk one-shots chipped squishies. Respect the first-item window, then note his E is still a one-way door — punish every spent blink. Locke's first item makes the mark consume hit for a real chunk, which is when the blink stops being a poke tool. |
| 2+ Items Scaling | Rengar Favoured at Full Build | Late-game Locke scales with his seal count, not his items — deny executes and his floor never rises. Focus him when E is down and never let "almost dead" linger inside Purgatory. |
Standard start — his level-1 clear is ranged but mana-hungry and his duel is honest at best; you dictate the early tempo, not him. Locke clears at range with Ritual Nails and banks marks while doing it, so his first scuttle arrives with stacks up.
Ranked by the race windows in Rengar's plans — the jungle race carries no win-rate sample.
The full Rengar vs Locke report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Rengar's race plan controls 7 of the 7 windows — Rengar holds the tempo advantage in this jungle matchup.
Not exactly — Rengar's race plan controls 7 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Locke vs Rengar guide →
All Rengar jungle matchups →
More Rengar jungle matchups: vs Kindred · vs Lee Sin · vs Lillia · vs Maokai · vs Master Yi · vs Morgana