How to win the jungle race as Rengar against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Rengar's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Rengar Dominant | A brush-side Savagery leap is the hardest level-1 opener in the jungle. There is no version of this Nunu & Willump wins right now — Consume chunks monsters, not champions, and that folds at the first buff. Show on their side of the river and take a camp and a chunk of their health bar. |
| Level 2 Skirmish | Rengar Dominant | Battle Roar's heal plus ferocity stacking wins extended buff fights. Later in the game this bites, because the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight. But with one camp still up on both sides none of it is online, so take the level-2 skirmish and tax every camp Nunu & Willump concedes. |
| Level 3 Route | Rengar Dominant | A 4-ferocity empowered Q already one-shots squishier junglers near any bush, while Consume chunks monsters, not champions. Only one of those wins at the opening scuttle, so press it: take the level-3 river fight, then leave with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Rengar Dominant — Keep Fighting | Nothing about 4-5 helps Nunu & Willump here: he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Thrill of the Hunt Favoured | Thrill of the Hunt opens every fight with an unanswerable stealth leap. A fog-channeled Absolute Zero zones the entire pit, so the margin is real but narrow: fight when your ultimate is up and Absolute Zero is the one on cooldown. |
| First Item Spike | Profane Hydra Spike | Completing your core item triggers a massive physical damage and burst multiplier that completely overpowers traditional brawlers or assassin targets. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Rengar Favoured — Wins Late | The late game is yours. Remember what Nunu & Willump still is at full build — he is an objective thief and a channel to interrupt, not a duel to take — and take the fights that do not let it matter. |
Start your clear at the Red Buff camp to maximize early health retention via W heal loops before executing a fast full clear straight into an aggressive scuttle crab contest. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Rengar's plans — the jungle race carries no win-rate sample.
The full Rengar vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Rengar's race plan controls 7 of the 7 windows — Rengar holds the tempo advantage in this jungle matchup.
Not exactly — Rengar's race plan controls 7 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nunu & Willump vs Rengar guide →
All Rengar jungle matchups →
More Rengar jungle matchups: vs Naafiri · vs Nidalee · vs Nocturne · vs Olaf · vs Qiyana · vs Rammus