Locke vs Rek'Sai — Jungle Matchup Guide

How to win the jungle race as Locke against Rek'Sai · Matchup data reviewed on patch 26.15

Verdict: Rek'Sai pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.

The jungle race — the windows in Locke's plan

Read from Locke's seat: the race windows this plan plays for against Rek'Sai.

StageReadWhy
Level 1 ClearRespect Rek'SaiFury-fueled Q autos clear fast and win the first raptor fight, and Locke has no clean answer to it at the first buff — an Unburrow knock-up from an unseen tunnel starts every fight on her terms. Ward her tunnel entrances — if you can't see the burrow line, don't walk the river, and give up your opening camps rather than the kill.
Level 2 SkirmishRespect Rek'SaiThe window on the second camp belongs to Rek'Sai: the Unburrow knock-up gives a free engage on anyone walking their tunnels. Your own line is real — the blink-auto mark consume chunks hard, but spending E in a duel spends the escape too — but it arrives second here. Ward her tunnel entrances — if you can't see the burrow line, don't walk the river, then refuse the level-2 skirmish.
Level 3 RouteDanger — Avoid Rek'SaiHard no-contest for Locke at level 3: the full tunnel network plus knock-up means they dictate where every fight starts, and an Unburrow knock-up from an unseen tunnel starts every fight on her terms. Ward her tunnel entrances — if you can't see the burrow line, don't walk the river. Path opposite, ward your entrances, and let the clock carry you to your own spike.
Levels 4-5 MacroDanger — Avoid Rek'SaiDo not be seen by Rek'Sai at levels 4-5 — you lose every exchange. Full-clear away from them, ward your entrances, and trade map pressure, not HP.
Level 6 BreakpointRespect Rek'Sai's RRek'Sai wins the breakpoint outright — Void Rush executes anyone they have prey-marked, and Void Rush's untargetable execute finishes any trade that drops you low. Stay above execute range — a marked duel at half HP is already over, then trade objectives cross-map until your items land.
First Item SpikeLich Bane / Shadowflame SpikeLich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Rek'Sai's first item is a real jump in duel power, but it is also close to the end of her scaling curve.
2+ Items ScalingLocke Favoured at Full BuildLate game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count.

How to beat Rek'Sai as Locke: the first clear and pathing

Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Rek'Sai clears fast on Fury-fuelled attacks and Furious Bite, and her tunnels make her map speed better than her clear suggests.

Hardest and easiest matchups for Locke in the jungle

Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.

Hardest

Easiest

Read the rest of this matchup

The full Locke vs Rek'Sai report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.

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Common questions

Who wins Locke vs Rek'Sai in the jungle?

Rek'Sai pressures 5 of the 7 windows in this race — survive the early game and scale into your windows.

Is Locke vs Rek'Sai a skill matchup?

Not exactly — Rek'Sai pressures 5 of the 7 windows, so Locke is playing catch-up and has to lean on the map.

Related guides

Playing the other side? Rek'Sai vs Locke guide →
All Locke jungle matchups →

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