How to win the jungle race as Graves against Ivern · Matchup data reviewed on patch 26.15
Read from Graves's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Graves Dominant | End of the Line plus knockback autos shred melees holding a buff pit. Later in the game this bites, because he won't fight you — but a Triggerseed root into his laner's follow-up will. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Ivern concedes. |
| Level 2 Skirmish | Graves Dominant | Quickdraw (E) True Grit armor stacking lets you out-trade in tight jungle lanes, while Brushmaker poke from their own brush is their only legal trade. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Graves Dominant | Smoke Screen's blind caps a kit that wins almost every close-quarters exchange. Triggerseed's root protects their escape, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Ivern path away from the camps you want. |
| Levels 4-5 Macro | Graves Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Ivern, and he spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Collateral Damage Favoured | Collateral Damage adds a dash-reset execute to your close-range shred. Ivern's six is not empty — Daisy's knock-ups plus triggered roots make diving him expensive. Take the duel from even health rather than from behind, and kill Daisy fast or ignore her — Ivern himself still cannot fight you. |
| First Item Spike | Youmuu's / Umbral Glaive Spike | Completing your core lethality component grants a devastating physical damage and armor penetration spike that completely destabilizes their defensive stat builds. Your camp clearing mechanics become completely automated, letting you wipe whole sides in seconds before invading deep into their jungle tracks. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Graves Favoured — Wins Late | Ivern falls off relative to you — from two items on you win the raw stat check, even though he is a shield-and-root support, with Daisy as the only real body he brings. Drag the game long and force the 1v1s. |
Start your clear at the Red Buff camp to maximize early health optimization via E shell resets, before executing a full 6-camp clear path straight down into the scuttle crab. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Graves's plans — the jungle race carries no win-rate sample.
The full Graves vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Graves's race plan controls 7 of the 7 windows — Graves holds the tempo advantage in this jungle matchup.
Not exactly — Graves's race plan controls 7 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Treasure Hunter) vs Ivern.
Start Mosstomper Seedling + Health Potion and back for Serrated Dirk / Cloak of Agility — keep full-clearing into invades. Build Youmuu's / Umbral Glaive first, then Infinity Edge, with Plated Steelcaps / Berserker's Greaves.
Playing the other side? Ivern vs Graves guide →
All Graves jungle matchups →
More Graves jungle matchups: vs Fiddlesticks · vs Gragas · vs Hecarim · vs Jarvan IV · vs Jax · vs Karthus