Ivern vs Graves — Jungle Matchup Guide

How to win the jungle race as Ivern against Graves · Matchup data reviewed on patch 26.15

Verdict: Graves pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.

The jungle race — the windows in Ivern's plan

Read from Ivern's seat: the race windows this plan plays for against Graves.

StageReadWhy
Level 1 ClearDanger — Avoid GravesGraves out-classes you at the first buff — End of the Line plus knockback autos shred melees holding a buff pit, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Skip the level-1 crossing, full-clear away from them, and trade map pressure instead of health.
Level 2 SkirmishDanger — Avoid GravesDo not be seen on the second camp: True Grit armor plus point-blank double-shot autos win any close-range brawl. On top of that, Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes, so they get there first. Fight him in the open where his pellets spread, never inside a tight buff pit. Refuse the level-2 skirmish and farm the opposite quadrant until your spike lands.
Level 3 RouteDanger — Avoid GravesHard no-contest for Ivern at level 3: Smoke Screen's blind caps a kit that wins almost every close-quarters exchange, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Fight him in the open where his pellets spread, never inside a tight buff pit. Path opposite, ward your entrances, and let the clock carry you to your own spike.
Levels 4-5 MacroDanger — Avoid GravesGraves owns 4-5 outright. He uses 4-5 to take your camps, because True Grit stacking makes him the better invader, so treat every crossing as theirs and take the camps they are furthest from.
Level 6 BreakpointRespect Graves's RGraves wins the breakpoint outright — Collateral Damage adds a dash-reset execute to their close-range shred, and the R execute plus True Grit armor closes out any trade he starts ahead. Respect the burst threshold and fight him in the open, never the pit, then trade objectives cross-map until your items land.
First Item SpikeUtility Item SpikeYour first utility items multiply your shields and roots into team-wide stat advantages. Camps remain free, so your gold curve funds vision and gifts without losing item pace. Force nothing; enable everything — Graves cannot counter-jungle a grove economy. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright.
2+ Items ScalingDanger — Graves OutscalesThe clock is your enemy. He shreds anything in a corridor and holds a side lane against most of the map, so close the game on the first two objectives you actually win.

How to beat Graves as Ivern: the first clear and pathing

Mark both your buffs and the adjacent small camps, then path toward your first gank angle while the groves cook. Graves's start side only matters for where you place the minute-two deep ward — you fear no invade because there is nothing to invade. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.

Hardest and easiest matchups for Ivern in the jungle

Ranked by the race windows in Ivern's plans — the jungle race carries no win-rate sample.

Hardest

Easiest

Read the rest of this matchup

The full Ivern vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.

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Common questions

Who wins Ivern vs Graves in the jungle?

Graves pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.

Is Ivern vs Graves a skill matchup?

Not exactly — Graves pressures 6 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.

Related guides

Playing the other side? Graves vs Ivern guide →
All Ivern jungle matchups →

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