How to win the jungle race as Graves against Taliyah · Matchup data reviewed on patch 26.15
Read from Graves's seat: the race windows this plan plays for against Taliyah.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Graves Dominant | End of the Line plus knockback autos shred melees holding a buff pit. Threaded Volley on worked ground still chunks melee contests, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Taliyah path away from the camps you want. |
| Level 2 Skirmish | Graves Dominant | Quickdraw (E) True Grit armor stacking lets you out-trade in tight jungle lanes. There is no version of this Taliyah wins right now — boulder-field poke plus the W shove keeps duels at their range, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Graves Dominant | Smoke Screen's blind caps a kit that wins almost every close-quarters exchange. Later in the game this bites, because a W toss into a stunning boulder field bursts you at every choke point. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Taliyah concedes. |
| Levels 4-5 Macro | Graves Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Taliyah, and she uses 4-5 to shove waves and cross the map, with worked ground making her the faster rotator. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Collateral Damage Favoured | Collateral Damage adds a dash-reset execute to your close-range shred, while Weaver's Wall splits the map. You win the breakpoint against Taliyah, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Youmuu's / Umbral Glaive Spike | Completing your core lethality component grants a devastating physical damage and armor penetration spike that completely destabilizes their defensive stat builds. Your camp clearing mechanics become completely automated, letting you wipe whole sides in seconds before invading deep into their jungle tracks. Taliyah's first item makes the volley-into-shove combo a real burst instead of chip damage from range. |
| 2+ Items Scaling | Graves Favoured at Full Build | Full-build math leans your way: extended fights and side-lane duels favor you over Taliyah — make late fights about 1v1s, not coin-flips. |
Start your clear at the Red Buff camp to maximize early health optimization via E shell resets, before executing a full 6-camp clear path straight down into the scuttle crab. Taliyah clears very fast with Threaded Volley on worked ground and rotates faster than almost anyone off her passive.
Ranked by the race windows in Graves's plans — the jungle race carries no win-rate sample.
The full Graves vs Taliyah report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Graves's race plan controls 7 of the 7 windows — Graves holds the tempo advantage in this jungle matchup.
Not exactly — Graves's race plan controls 7 of the 7 windows, so Taliyah is playing catch-up and has to lean on the map.
Graves takes Fleet Footwork on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Treasure Hunter) vs Taliyah.
Start Mosstomper Seedling + Health Potion and back for Serrated Dirk / Cloak of Agility — keep full-clearing into invades. Build Youmuu's / Umbral Glaive first, then Infinity Edge, with Plated Steelcaps / Berserker's Greaves.
Playing the other side? Taliyah vs Graves guide →
All Graves jungle matchups →
More Graves jungle matchups: vs Shaco · vs Shyvana · vs Skarner · vs Talon · vs Trundle · vs Udyr