How to win lane as Sejuani against Graves · 54.04% win rate over 396 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Neither has their combo at level 1 — your Permafrost passive resistances reward standing back, and his shotgun autos lose damage at max range, so both sides farm safely. |
| Level 2 | Graves | Graves has Q and a Quickdraw charge before you have W's second strike stun setup — he can burst and dash out of range before Permafrost stacks are applied. |
| Level 3 | Graves | Smoke Screen blind plus End of the Line detonation in the cloud is a genuine kill pattern at level 3 when your Frost chain still takes two ability hits to prime — never fight inside the smoke. |
| Levels 4-5 | Even / skill | Both Quickdraw charges are up and your Permafrost stuns require full Frost stacks; clean trades remain his if he doesn't overextend past the wave. |
| Level 6 | Sejuani | Glacial Prison's range outpaces Quickdraw's dash distance — one accurate comet stuns him in the blizzard and your Q closes before he can reload and escape. |
| First item | Sejuani | Sunfire Aegis passive burns through his reload window and your growing armor shrugs his burst; Quickdraw armor stacks no longer swing the trade in his favor. |
| Two+ items | Sejuani | Full tank Sejuani absorbs everything he has — his shotgun burst is soaked, Quickdraw just wastes his charge, and your CC chain remains the longest lockdown in the matchup. |
Level 1 is a standoff — his shotgun auto range threatens if you stand in the open, but your Permafrost passive grants bonus resists when untouched, so hug the back of the wave and farm with W's first strike from a distance. At level 2 Graves has his Q and a Quickdraw charge; he will look to fire End of the Line into you, dash to reload, and repeat before you can respond — stay behind your minions so the shell bounces wide and doesn't arc back into you. Level 3 is his real danger spike: Smoke Screen drops your vision, End of the Line detonates in the fog, and Quickdraw gives him the exit — if you're near low HP at 3 respect the all-in and walk back rather than trading into an unseen burst.
The full Sejuani vs Graves report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Graves vs Sejuani guide →
All Sejuani top lane matchups →