How to win lane as Quinn against Yasuo · 52.88% win rate over 728 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Quinn | Your range and Harrier auto-resets own level 1 while he has no crit and no Windwall to answer your leaps. |
| Level 2 | Quinn | W steroid plus your blind means you out-trade his weak level-2 — punish every step he takes to farm. |
| Level 3 | Quinn | Full Q-W-E online lets you blind, Vault-leap, and stack Harrier procs faster than his itemless duel can answer. |
| Levels 4-5 | Quinn | You stay favored converting trades into plates; bait his W Windwall then re-mark with E for the heavy Harrier auto. |
| Level 6 | Quinn | R is a tempo/roam window — shove and pressure the map since his crit spike hasn't arrived to flip the lane yet. |
| First item | Quinn | Your lethality/crit first item still beats a one-item Yasuo — force the all-in before his IE comes online. |
| Two+ items | Yasuo | He out-scales hard: IE crit, Windwall blanking your autos, and R knockup flip the duel — play safe and group. |
Levels 1-3 are yours outright — your range and Harrier auto-resets mean every marked leap chunks him while he can barely touch you, and he has no crit or Windwall value yet. Throw Q to blind him when he steps up to last-hit, then walk in for the Harrier auto; his E dash through minions is his only gap-close, so respect it but punish him the instant he's stuck. Don't dump Q into a Windwall — if he's holding W, auto first and bait it, then re-mark with E for the heavy leap.
The full Quinn vs Yasuo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Yasuo vs Quinn guide →
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