How to win lane as Quinn against Camille · 48.13% win rate over 241 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Quinn | Level 1 I own it outright — my range plus a Harrier auto-reset beats her before her E hookshot or any true-damage proc is online. |
| Level 2 | Even / skill | Level 2-3 is close: I can blind her cone and Vault out, but she starts trading her Q true-damage back, so it's a skill duel. |
| Level 3 | Camille | By 4-5 her E hookshot-stun pins me where my kite is useless and she sticks for the full trade. |
| Levels 4-5 | Camille | Levels 4-5 her reliable E wall-dash engage and Q proc out-trade my poke once she's on top of me. |
| Level 6 | Camille | At 6 her R (Hextech Ultimatum) walls me into a forced isolated 1v1 — the exact melee duel a squishy marksman loses. |
| First item | Camille | First item her Sheen/Trinity Q spike and W Vulnerable execute out-damage me the moment she lands E. |
| Two+ items | Even / skill | By 2+ items it's a coinflip — I'm squishy and one E stun kills me, but if I snowballed off roams my lead can still carry. |
Levels 1-3 are mine. I out-range her at 1 and a Harrier-marked auto plus Q (Blinding Assault) chunks her before her E hookshot exists to answer me. At 2-3 I can Vault (E) in for a Harrier reset, blind her so her W cone auto whiffs, and kite back on Heightened Senses (W) speed. The thing to dodge is her E wall-dash engage — if she has no wall and no E up, every trade is free for me.
The full Quinn vs Camille report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Camille vs Quinn guide →
All Quinn top lane matchups →