How to win lane as Nautilus against Urgot · 58.33% win rate over 12 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | No W or E yet means no all-in for you — but your passive root still tips the auto-trades, so it's roughly even. |
| Level 2 | Nautilus | Your W shield and splash burn come online and Urgot is too slow and dash-less to dodge your step-up trades. |
| Level 3 | Nautilus | Q-pull into passive-root into E-slow pins an escapeless Urgot in your splash — he has only his E flip to respond. |
| Levels 4-5 | Nautilus | Your W shield and E scale up; you control the wave and zone an immobile Urgot off CS he must walk up for. |
| Level 6 | Nautilus | Depth Charge is undodgeable lockdown — R-knockup into Q-pull-into-root out-CCs anything his E flip can answer. |
| First item | Nautilus | A tanky engage item keeps you favored: you survive his percent-HP burst and your splash burn out-DPSes him in a short fight. |
| Two+ items | Urgot | His percent-max-HP Q/W and R fear-execute ignore your tank stats — past 2 items his sustained DPS reclaims the duel. |
Urgot is immobile and has no early dash to escape your Q, which makes your engage clean. At level 1 you are roughly even — no W or E yet means no all-in, so just trade autos and let your passive root favor you. The danger is his shotgun-leg Q/W: it deals percent-max-HP, so a drawn-out DPS fight chunks your tank body. Keep trades SHORT — Q-pull, passive-root, throw E, walk out before he fires a second round of legs.
The full Nautilus vs Urgot report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Urgot vs Nautilus guide →
All Nautilus top lane matchups →